
E-Learning Providers · 364 people
Lead UX Designer
Posted 15 Oct
What’s this role about? Lead the end-to-end design of game features and UX flows for children's learning experiences. Balance complex game economies and use product data to iterate on live-service content.
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Company
About Age of Learning Age of Learning® is the leading developer of engaging and effective Pre-K through 2nd grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s research-based curriculum, developed by education experts, includes the award-winning programs ABCmouse® and Adventure Academy™, as well as the adaptive, personalized school solutions, My Math Academy®, My Reading Academy®, and My Reading Academy Español®. Having served over 50 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children. Age of Learning proudly stands as a 2025 Amazing Workplace Certified™ employer, demonstrating its commitment to fostering an exceptional environment where innovation and employee well-being thrive together.
Age of Learning
Leading developer of engaging and effective Pre-K through 5th grade learning resources.
Responsibilities
- We’re looking for a passionate, player-empathetic designer who can develop
- clear, end-user experiences for children and their parents. The Lead UX Designer
- will work across all of ABCmouse’s game experiences: improving existing learning
- activities, developing and optimizing parent-facing features, and supporting new
- feature development—while keeping the learning needs of young children at the
- center of every decision.
- The ideal candidate has a background shipping strong UX designs, ideally in an
- educational or casual gaming space, with data-informed product thinking. We’re
- looking for action-oriented and producer-minded candidates, comfortable driving
- work from a rough idea all the way to launch, and energized by the challenge of
- making education feel like play.
- Create high-quality UX flows, wireframes, prototypes, and visual specs in
- Figma that communicate design intent clearly to engineering and product
- partners
- Use product data, user research, and competitive analysis to identify
- opportunities for improvement and validate design decisions
- Collaborate closely with producers, engineers, educators, and artists to
- bring features from inception to shipped product
- Champion the end user—primarily children ages 2–10 and their
- parents—throughout the design process, advocating for age-appropriate,
- accessible, and delightful experiences
- Maintain a deep understanding of the ABCmouse product, user base, and
- competitive landscape to proactively surface improvement opportunities
- Leverage AI tools (e.g., Claude, Sc, or similar) to accelerate design
- exploration, prototyping workflows, and launch of designs to our end users at
- high quality
- Partner with data teams to pull and interpret metrics that inform ongoing
- feature refinement and live-service decisions
- Contribute to design system standards and best practices for game design
- across the ABCmouse product and within AI tools and workflows
Qualification
Required
- 8+ years of experience in game design, UX design, or a hybrid of both, with
- shipped titles or products in your portfolio
- Proven experience designing mobile products, with an emphasis on education,
- casual gaming, or other child/family-focused apps
- Proficiency in Figma for UX flows, interactive prototypes, and design specs
- Track record of delivering live-service content and iterating on designs
- post-launch based on data
- Comfort working with product analytics—pulling data, reading dashboards, and
- using metrics to drive decisions
- Strong cross-functional collaboration skills; able to work fluidly with
- product, engineering, art, and education teams
- Action-oriented with a producer mindset—you drive work forward and see it
- through to completion without waiting to be asked
- Passion for and deep empathy with end users, especially children and
- families
Preferred
- Familiarity with early childhood learning principles or curriculum design
- Experience with AI-assisted design tools integrated into a professional
- workflow
- Experience at a company shipping subscription or live-service consumer
- products
- Familiarity with ABCmouse or similar early learning platforms as a user,
- parent, or designer
- The estimated salary range for a new hire in this position is below. Salary may
- vary depending on job-related factors, including knowledge, skills, experience,
- and location.
Benefits
- 91% of employee health and welfare benefits premiums & 70% of dependent
- A 401(k) program with employer match
- 15 paid vacation days (increases to 20 days on your 3rd anniversary), 12
- observed national paid holidays, 9 sick days, and 16 paid volunteer hours per
- year
- 7 paid days for company-wide year end closure (includes 3 observed paid
- holidays)
- At Age of Learning, we prioritize a safe recruitment process. Communication will
- come solely from official Age of Learning email addresses, @aofl.com, or our
- verified LinkedIn Recruiter accounts — be cautious of deviations. We will never
- request sensitive personal information during the early application stages.
- Interviews are conducted via phone, in person, or Zoom — never through messaging
- apps. Job offers are communicated verbally and followed by written documentation
- via DocuSign. Any requests for personal information will occur through secure
- channels only.
- Age of Learning, Inc. (the “Company”) is committed to a policy of Equal
- Employment Opportunity and will not discriminate against an applicant or
- employee on the basis of race, color, religion, creed, national origin or
- ancestry, sex, gender expression, age, physical or mental disability, medical
- condition, pregnancy, veteran or military status, marital status, sexual
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