Media Production · 31 people
Art Director
Posted 14 Oct
What’s this role about? The Art Director will lead a visual improvement effort to establish a coherent and unified look for the game Kyzen. Responsibilities include conducting a visual audit, creating an art bible, and collaborating with technical artists to optimize assets and lighting.
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Company
About Impact Theory Impact Theory is a mission-driven modern media company designed to create positive change in people’s lives through the relentless creation of entertaining and empowering content. Designed as an integrated studio, Impact Theory develops and produces video games, web comics, film & TV, as well as world-class YouTube and podcast content that has garnered roughly half a billion views on YouTube alone. Regardless of type, Impact Theory’s content underscores the company's mission to ensure the global spread of a growth mindset through ideas and entertainment. For more info, visit https://bit.ly/ImpactTheoryLI
Impact Theory
Responsibilities
- Conduct a full visual audit of Kyzen's existing assets and identify opportunities.
- Establish a unified art direction for the title — color script, lighting language, material and silhouette rules, scale conventions, and readability standards.
- Document that direction in an art bible usable by the internal team and any outsourced partners.
- Produce reference and hero assets that demonstrate the target look and feel.
- Assess the game’s lighting and work with a lighting artist to elevate the game’s overall visual quality.
- Work with the game designer to ensure a high-impact final product that our target audience will love.
- Work with our procedural engineer to upgrade our procedural asset placement rules across all biomes — density, clustering, scale and rotation variance, slope and altitude rules, and biome transition zones.
- Improve per-biome art direction: palette, flora and rock language, landmark strategy, and silhouette hierarchy.
- Deliver all standards, rulesets, and technical approaches in written form so the work is maintainable after the term ends.
- Conduct a structured handoff session with the internal team covering completed work, open items, and recommended next steps.
- Visual audit and prioritized remediation plan
- Kyzen art bible / style guide
- Reference hero assets
- Per-biome art definitions and procedural placement rulesets
- Final handoff package and session
- 7+ years of professional game art experience, including 3+ years as an Art Director, Environment Artist, or Character Artist.
- At least one shipped title where you held meaningful responsibility for visual direction.
- Enough current Unreal Engine 5 experience that you can communicate effectively with technical leads to ensure performant asset design.
- Familiarity with voxel art and/or procedurally generated terrain.
- Strong world-building fundamentals and the ability to produce paintovers, reference, and prototype assets directly rather than only directing.
- Ability to communicate visual direction clearly to engineers and to translate art goals into technical requirements.
- Portfolio demonstrating cohesive stylized worlds.
- Availability to commit to the full duration of the temporary assignment.
- Ability to work on-site, Monday through Friday, at our West Hollywood location.
Qualification
- Prolonged periods working at a desk, using a computer, and reviewing content on screens.
- Ability to maintain concentration and attention to detail for extended periods.
- Effective written and verbal communication skills for feedback, concept discussions, and production coordination.
Benefits
- Salaried at $20,000 - $25,000 USD per month for the duration of the assignment
- Competitive medical, dental, and vision insurance plans.
- Life insurance and 401(k) retirement plan.
- Flexible PTO policy.
- Note: This job description is intended to outline the general nature and level of work performed in this role. Responsibilities, duties, and activities may evolve over time at the company’s discretion.
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